[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4480067 [View]
File: 104 KB, 600x450, table.jpg [View same] [iqdb] [saucenao] [google]
4480067

>>4479562
Many Pinball games have that sort of thing going on. Even if the elements aren't always thematically spelled out, the basic mechanics aren't usually random and follow certain principles.

Let's have Timeshock! for example (yeah, originally a PC simulation, but now being made into a real table), where each element on the table have their own functions.
For the main gameplay towards the main goal multiball and "completing" the game:
- Upper ramp lights continents. Certain continents (two per time zone) start exploration modes, which award tachyonium (time machine fuel = unlocks time zones).
- Left and right ramps charge up the timedrive.
- Middle orbit (spinner) lights lock. Lock 3 balls to start multiball, which awards and locks time crystal fragments.
- Start multiball with a charged up timedrive to travel to other time zones.
- Lock crystal fragments in all 4 time zones to access the main goal multiball.

Full rulesheet here: http://www.jeeens.de/t/t.html

Navigation
View posts[+24][+48][+96]