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>> No.6313647 [View]
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6313647

>>6313497
Memento Mori's gimmick is that it was designed with co-op in mind before solo play to the point that you can't reach map32 without sequence breaking if you don't have another player to assist you, and I don't even think you can beat map32 on your own to begin with without cheating
A lot of the tedious switch and lift puzzles are designed with the idea that player 2 is already in position and ready to work with whatever the first switch activates, which is why there's so much backtracking and timed switches slowing the game down when you're alone.

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