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>> No.5436613 [View]
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5436613

>>5436581
> insert chad mark vs the virgin developer meme image
>>5436576
the SSG isnt a "more monsters" kinda weapon, its concentrated damage like a rocket launcher. It just uses more common ammo.
> A dumbed down version of the RL that has an advantage of being usable at close range.
Most valuable against cacos, barons, bosses, and the other midrange monsters that were introduced in doom 2. And not for taking on more than one at a time.
Rockets could already BTFO those monsters and at greater range too. Everybody loves the jump to Rockets when you get it too, it gives you a sigh of relief as the game gets marginally easier.

SSG is a slow weapon. And if the damage is reduced to 14 pellets it still fits in with doom 1.
> Plus OCD people wont go "wait there's more than two shotgun shells worth of pellet sparks on the wall"
cant reliably one-shot a pinky with it in that case
firing and reloading the ssg somehow also makes the time pass by faster, the damage output of the plasma gun is intense but somehow enduring the fireworks and sound effects of that makes time slow down and take even longer to kill things while also making you feel incredibly vulnerable to counterattacks
> psychological effects
It would make killing cacos seem to take less time than with the shotgun even though due to dps, with 14 pellets it would have a lower dps. Usefulness is you can deliver alot all in one shot then run, and then attacking 2 or 3 separate times feels like less of a chore.
> if a doom 1 super shotgun fired 15 pellets I very likely would not have noticed it and it would tweak gameplay just enough to make it satisfying against Pinkies, who could on occasion survive it and scare the shit out of you
>>5436594
you might be talking about Plutonia 2 which did that several times
> first level and the archvile maze im aware of specifically
Every time it was done the results were quite effective.

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