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>> No.5437101 [View]
File: 394 KB, 1024x1024, terranigma_underworld_map.png [View same] [iqdb] [saucenao] [google]
5437101

>>5436879
>>5437015
>Everything is always full of mountains, forests, deserts
Unless you have crystal "forests", wastelands covered in diamond dust and lava seas.

>> No.5360706 [View]
File: 394 KB, 1024x1024, terranigma_underworld_map.png [View same] [iqdb] [saucenao] [google]
5360706

>>5360086
Terranigma. Depending on what you have been told about it (e.g. it being praised to heaven) you might wanna keep your expectations in check.
It has slow parts and some people find it boring at certain points, but pulling through to the end rewards you with a great payoff that's definitely worth it IMO.
Soul Blazer like another anon mentioned is also a good idea. Faster paced with addicting gameplay and less emphasis on story.
And while you're at it, check out Illusion of Gaia, too.
For both of the latter, I think you'll quickly know whether you like them enough to keep going, I'd say.

>> No.4986906 [View]
File: 394 KB, 1024x1024, terranigma_underworld_map.png [View same] [iqdb] [saucenao] [google]
4986906

The Underworld, Terranigma. Was such a great moment to me, stepping outside the village for the very first time.
>>4977252
Hey, I never paid attention to that! Are the changes continuous depending on how many lairs you unseal, or does each area change once when completing it?

>> No.3603050 [View]
File: 394 KB, 1024x1024, terranigma_underworld_by_gpuronen-d8xwq9m.png [View same] [iqdb] [saucenao] [google]
3603050

>>3603037
>Easiest way to think of it then is a 2D map that either repeats infinitely or teleports you from one edge to the opposite one on the same X or Y coordinate depending on which edge you hit.

Which is topologically identical to a torus.

*runs and hides*

>> No.2436927 [View]
File: 394 KB, 1024x1024, 20j4r9d.png [View same] [iqdb] [saucenao] [google]
2436927

Why not?

>> No.932108 [View]
File: 394 KB, 1024x1024, 20j4r9d.png [View same] [iqdb] [saucenao] [google]
932108

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