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/vr/ - Retro Games

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>> No.9917530 [View]
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9917530

>>9916982
Because I thought it really didn't matter THAT much as far as balance is concerned. I enjoy playing the game at 1080p widescreen even with freeaim, crouching, turned off. Crispy Doom is also dark as fuck

>>9917063
It definitely feels at least to me there is something going on much more significant than just RNG, unless that RNG also effects the monsters A.I to attack less aggressively and instantaneously. I swear in GZDoom monsters attack you much more instantly upon sight, track your position much faster, and they are much more likely to stay in place and block you from squeezing past them when trying to speedrun past areas. I read somewhere that GZDoom handles the way monsters are positioned on the map differently, that could be a factor.

All I know is I am having a much easier time in Crispy Doom with these mega brutal maps than I ever was in GZDoom

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