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/vr/ - Retro Games

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>> No.10184663 [View]
File: 2.69 MB, 1920x1080, vrdm1_2023-08-24_02-14-29.png [View same] [iqdb] [saucenao] [google]
10184663

>>10184636
Oh cool. I did work out a small solution using func_counter and trigger_relay_random but I won't look a gifthorse in the mouth. It would cut down on the amount of items I need to place.
>Also, let me know if anything with deathmatch seems broken. I've never tested it and there's a good chance I've fucked something up.
I'll finish it up and run it for the thread and we can see what happens.

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