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>> No.9809985 [View]
File: 65 KB, 640x402, Ultima-Underworld-Level-1-Map.jpg [View same] [iqdb] [saucenao] [google]
9809985

>>9809949
>My feeling on the Thieves Guild is that it is like they were making an ultima underworld stage for Thief, for some reason.
That can't be right because Ultima Underworld has good level design.

>> No.9495431 [View]
File: 65 KB, 640x402, Ultima-Underworld-Level-1-Map.jpg [View same] [iqdb] [saucenao] [google]
9495431

>>9495127
1. It's actually closer to 2 years before Doom. Underworld came out in March 1992, Doom came out in December 1993. It actually came out before Wolfenstein 3D, and it legit beats the piss out of Wolf in almost every way.
2. Doom actually does have some advantages over Underworld (and the rest of the early Looking Glass games.) Sure it's not full 3D where you can look up and down but Doom has full-screen resolution, it runs faster at 35fps and, most importantly, has non-orthogonal walls. In Ultima Underworld, and Looking Glass's follow-ups System Shock and Terra Nova, the map is still locked to a grid. Yeah, it supports diagonal walls but they're always bound to grid positions. Doom has no grid limitations and levels sprawl out in all kinds of weird shapes.

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