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/vr/ - Retro Games

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>> No.5985562 [View]
File: 227 KB, 1000x1736, saturn_1000.jpg [View same] [iqdb] [saucenao] [google]
5985562

Super Metroid might be a better game, but SotN is the one I keep coming back to year after year. Maybe you can get really into the speedrunning or something, but there's a pretty set way to play through SM.

SotN is a lot more freeform, and really rewards experimentation and player creativity. You can totally break the game if you really want to, but the flip side is that you can also let yourself do some awesome challenge runs just for the fun of it... and you can actually make it work! My last run through the game was a 99 luck fist weapons only playthrough and I had a grand time. It's a big difference from super metroid where any kind of limited equipment selection might mean you need to spend hours perfecting specific sequence breaking tricks.

To me, it just makes SotN so much more appealing to come back to. With just a little ingenuity there are all sorts of ways around every problem.

>> No.4718332 [View]
File: 212 KB, 1000x1736, saturn_1000.jpg [View same] [iqdb] [saucenao] [google]
4718332

>>4716851

I wouldn't say that's exactly it. The original RE just has this surreal atmosphere that comes from the limited technology and bizarre line delivery. Unlike the fully realized gothic haunted house of RE:Make, it has a bit more of an abstract atmosphere that really does something for me.

On top of that, I do prefer the simpler gameplay of the original. Because it's a lot less polished and for much slower cpu, it feels like there are a bunch more "tricks" you can use to mess around with the AI and run through the game.

For most people, RE:Make is probably the better game, but I believe there is a legitimate case for the original.

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