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/vr/ - Retro Games

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>> No.7491476 [View]
File: 66 KB, 500x375, blood-shotgun.jpg [View same] [iqdb] [saucenao] [google]
7491476

I just now realized that using single shots at long range is extremely effective for stunlocking and closing the gap between you and a group of cultists. Even the spread-pattern is different than double-shot. Single-shot spreads out only horizontally, meaning more shots are more likely to hit more people, but double-shot goes both vertically and horizontally.

Before I flat out avoided using the shotgun at long range but now I found out using 2 single shots while running at an enemy not only closes the gap, but might actually kill them when you get them with the closer second shot. It also can stun 2 groups of cultists by shooting back and forth between them. The only problem is when they start ducking.

It just got way easier for me to run and gun. It's like the more I play this game the more I learn.

>> No.5508447 [View]
File: 66 KB, 500x375, 500px-Blood_shtg_r.jpg [View same] [iqdb] [saucenao] [google]
5508447

>>5508347
I would not mind the reloading if it were adjusted slightly. For example, when you switch weapons in Ion Maiden, there is no automatic reload, which can become tedious. However, in 'Blood', the shotgun -does- reload when you switch weapons, meaning you can quickly play around with other weapons, if you're not interested in using the single-fire or wasting a split-second to reload in combat. This allows a greater level of strategy, and additionally encourages the player to use more weapons. Ion Maiden lacks this inclusion, and it's a shame.

>> No.5306481 [View]
File: 66 KB, 500x375, 13659000_650877641754460_4196812772321044163_n.jpg [View same] [iqdb] [saucenao] [google]
5306481

>>5306471
alt fire on this one is really satisfying

how do i remove my post here?

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