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>> No.7093678 [View]
File: 19 KB, 180x245, Auditor_basic.png [View same] [iqdb] [saucenao] [google]
7093678

>>7093635
>>7093649
>>7093665
Take your meds.

>> No.6911615 [View]
File: 19 KB, 180x245, Auditor_basic.png [View same] [iqdb] [saucenao] [google]
6911615

>>6910458
Happy madness day, fuckers.
Today has a certain challenge:
Create a Madness Combat themed map.
The catch?
You have 22 mins.
No rules aside from 'it must feel like Somewhere in Nevada.'
Custom content allowed.
Ready?
Begin.
https://www.newgrounds.com/portal/view/766499

>> No.6697731 [View]
File: 19 KB, 180x245, Auditor_basic.png [View same] [iqdb] [saucenao] [google]
6697731

>>6693681
They want me to die.
They wanted my blood.
Now I will show them that they only contribute to my Madness.
I will one day have my Cacoward.
And then I can finally be allowed my death.
https://anonymousfiles.io/ylh5Vpqf/
Note that this hasn't been worked on in months;
Some levels used to be completable but are no longer capable of being completed.
Type Listmaps/Listmap in the console to see what's added.
GZDoom

>> No.6301253 [View]
File: 19 KB, 180x245, Auditor_basic.png [View same] [iqdb] [saucenao] [google]
6301253

reminder:
you all mad gay
https://www.youtube.com/watch?v=Nw8ptxo4IsQ

>> No.6295487 [View]
File: 19 KB, 180x245, Auditor_basic.png [View same] [iqdb] [saucenao] [google]
6295487

>>6295443
if you havent figured it out I'm dead for ideas for the maps.
It should definitely play out like one would expect a Madness animation to be; so there IS going to be the odd cutscene but I hope they'll be considered enough to just give players a breather instead of interrupting things
Hopefully I can use this wad to tie Doom 64 to Doom 2016; Doubt the wad will be ready for Madness Day.
And remember:
Just do what comes natural.
https://www.youtube.com/watch?v=3ofMi3DaZlo

>> No.6207978 [View]
File: 19 KB, 180x245, Auditor_basic.png [View same] [iqdb] [saucenao] [google]
6207978

>>6204697
Thanks boss. If you could compile something for me to work off of, that would be exemplary. I was thinking of redoing that little segment with traditional 3D floors on Map111 and make it more consistent; You CAN platform and jump if you like, but I want it not to be nessasary except for convenience/showing off sakes.

I'll be pulling the purple segments out in the first map though, yeah. He's not supposed to have a presence until after the Improb-Argent Condenser

>> No.5311946 [View]
File: 19 KB, 180x245, Auditor_basic.png [View same] [iqdb] [saucenao] [google]
5311946

>>5308896
why is op a pic of krinkels?

>> No.4593620 [View]
File: 19 KB, 180x245, Auditor_basic.png [View same] [iqdb] [saucenao] [google]
4593620

Going to be broadcasting vinesauce contest map development, if you want to check that muscle spasm

>> No.4582904 [View]
File: 19 KB, 180x245, Auditor_basic.png [View same] [iqdb] [saucenao] [google]
4582904

>>4582894
You can see what I'm trying to replicate with clever thing placement. I wanted to possibly have a breif cutscene but it's probably not gonna happen if the Blot doesn't want to play along.

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