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/vr/ - Retro Games

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>> No.8088064 [View]
File: 2.87 MB, 638x508, optimized_animated_fireblu_compressed.webm [View same] [iqdb] [saucenao] [google]
8088064

>>8085186
it's kind of cheating because i'm using 512kB of SRAM to optimize the texture mapping (self-modifying jump tables). it's quite a bit slower with the older method.

excuse the terrible texture, it's better than what I had before :)

>> No.8088029 [View]
File: 2.87 MB, 638x508, optimized_animated_fireblu_compressed.webm [View same] [iqdb] [saucenao] [google]
8088029

still using fireblu because it turns out loading any random texture and converting it to a 5-color palette gives pretty terrible results.

textures are fully optimized by executing fully unrolled self-modifying jump tables out of cartridge SRAM (512kB, so it's kinda cheating), still debugging the bottom clipping, but it should be fixed soon.

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