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>> No.6923648 [View]
File: 2.21 MB, 296x402, imptest.gif [View same] [iqdb] [saucenao] [google]
6923648

>>6923635
>>6923640
Aaaaaand I fixed it.
Apparently it has something to do with the way ZokumBSP does it's blockmap management with the 999 tag. If you have a scrolling texture on one tagged 999 it shits the bed (apparently - there might be more to this that I'm not getting).

pic unrelated, just saw it on my desktop...

>> No.5542595 [View]
File: 2.21 MB, 296x402, imptest.gif [View same] [iqdb] [saucenao] [google]
5542595

>>5542585
Point light turning on and off.
The inner shadowed layer should probably be darker on the edges, and there's probably more you could do to get it close to *juuuust* right. But this was a pretty quick test.
>>5542592
Thanks.

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