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>> No.5786396 [View]
File: 36 KB, 579x579, RBRNirVgwrQ6EkcDXqeEOtCjBZHEgdw0wek1g8AkF8M.jpg [View same] [iqdb] [saucenao] [google]
5786396

Can somebody explain to me reasoning behind including Casting spells when Struck/on hit with no synergies?

Like Infinity has 50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy? Wtf is lvl 20 Chain Lightning good for? It will take an hour to chip off a bit of health with such suck ass shit spells.

What were they thinking in Blizzard North?

>oh we have this cool item
>i know let's put 5% chance to cast lvl 1 firebolt on hit
>niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiice 10 damage flat on super unique with 20k healthpool is gonna be awesome

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