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>> No.6545787 [View]
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6545787

>>6545785

>> No.5720481 [View]
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5720481

>>5720472

>> No.5563348 [View]
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5563348

>>5563287
Sorry, I'm a noob at this. I watched the video in the OP and even some more around the web regarding this whole ZDL matter but some stuff is either still unclear to me or I just can't find what I need to begin with. The thing you just said is only logic, so as you implied I won't bother. Thank you very much for the reply, anon; another question then I promise I'll vanish.

Is it possible to have different "presets" on ZDL? Because I have various .pk3 and .wad files that should only work in different "combos", meaning that I can't load them all at once but rather only certain ones each time... So I was wondering if I have to add and remove said files everytime or if there is a quicker way to do it. Thanks for the patience, Duke bless you.

>> No.5563331 [DELETED]  [View]
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5563331

>>5563287
Sorry man I'm a noob at this, I know what ZDL does (in fact I watched the video in the OP but some stuff is still unclear to me), but seeing such a recent update in comparison of other ones made me suspicious. You're right though, what you said is only logic: thanks for the reply! Another noob question and then I promise you I'll vanish: is it possible to have multiple ZDL presets? Like, do I have to add and remove .pk3 and .wad files each time or is there a quicker way if say, I want to play different combos everytime?

>> No.5546685 [View]
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5546685

>>5540223
This entire thread and its responses are proof that Build Engine (mostly Duke and Blood) swarms with a new zoomer fanbase that would rather change (for the worst) something made more than 20 years ago than just git gud at it. This saddens me deeply, don't you have something like the new anime FPS game to play? It's very clear that this stuff isn't for you, you are the guy who plays Blood on Still Kicking with constant save-scum and god knows what other shit would you pull off with poor Duke.

>> No.5334363 [View]
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5334363

>>5334347
>Life Leech Turret
Good idea, but how does it work? Does it stop to shoot when you're out of ammo (very soon then) or does it fire constantly until you die? Either way doesn't seem very productive to me

>> No.5276371 [View]
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5276371

>>5276202
>Protagonist
Caleb, because he's a fucking evil zombie gunslinger.
>Enemy
The Cultist, for being such a glass cannon that can be used almost anywhere.
>Boss
Most Build games had shitty bosses, tbf.
>Weapon
Blood's double-barrel. More satisfying than any other Build shotgun, and a great workhorse weapon.
>Item
The jetpack. Makes exploration more interesting and open-ended, provided the level doesn't have invisible walls everywhere.
>Level
That's tough. Red Light District, Hotel Hell, Dark Carnival, The Haunting, so many classics to choose from.
>Soundtrack
Blood, it builds and complements the game's atmosphere perfectly. Redneck Rampage had a great soundtrack, but the vocals are too distracting when actually playing the game, and feel more noticeably repetitive than instrumental scores.
>Single track
Too hard to decide.

I have played almost every Build game, all my favorites are from Duke and Blood because they're just hands-down the best.

>> No.2131152 [View]
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2131152

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