[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.10379031 [View]
File: 924 KB, 490x367, ZScripting.gif [View same] [iqdb] [saucenao] [google]
10379031

>>10378915
Keep trying and get it inside your skull that you'll succeed. When it starts to get frustrating, take a break, then go right back to trying until it's done, and only move on when it is done. Retardation can be compensated through perseverance. Switch up approaches if necessary, like reverse-engineering a feature from some mod, or tackle a different feature altogether. All you need to figure out are the very basic of building blocks and how actors work (states and properties). Rest will come on its own in time. If you start with the mindset that you'll fail, you're fucked from the get-go. So don't do that. I take it you've already adopted that way of thinking for mapping which is why the project is 40% done. You don't get something halfway done by telling yourself you suck.
You got this, anon.

>I get lost even in basic ACS and Decorate code
They're a fucking mess so no surprise there. Try to do anything more complex and you'd be staring at spaghetti for the rest of your miserable life. They're only easier to the people who use them because back when they started using them, they were the only tools available. We've moved on from stone tools since then.

Navigation
View posts[+24][+48][+96]