[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4637612 [View]
File: 135 KB, 270x231, josuke describes his experience with zdoom netplay to a sock.png [View same] [iqdb] [saucenao] [google]
4637612

>>4637463
Not related but I wish HL1 and 2 had proper bhop. Not saying either are bad for not having them, but I wish I didn't have to bind mwheelup/down to bhop or do it backwards. Then I could just go fast as fuck like in Quake.

Even though I understand neither of the games are supposed to be straight up run n gun type games, but I love being able to do that in FPS games in general for some reason.

>> No.4031963 [View]
File: 135 KB, 270x231, josuke describes his experience with zdoom netplay to a sock.png [View same] [iqdb] [saucenao] [google]
4031963

>>4031950
>integrated gpu

how I pity you

>> No.4007129 [View]
File: 135 KB, 270x231, josuke describes his experience with zdoom netplay to a sock.png [View same] [iqdb] [saucenao] [google]
4007129

>>4006594
>using "At Doom's Gate" on loop as a lullaby

comfy as fuck (pic unrelated)

also does anyone have that pic of duke nukem going "heh" in that one comic he was in

Navigation
View posts[+24][+48][+96]