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/vr/ - Retro Games

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>> No.2375470 [View]
File: 104 KB, 1280x800, spectres.png [View same] [iqdb] [saucenao] [google]
2375470

>>2375334
The original ports like chocolatedoom are harder because of aiming issues and the biggest one is the low resolution and low lighting combined with the spectres who can be dangerous as fuck in groups and you can't see them. They stand out like a sore with modern source ports that aren't using proper lighting and high resolution. The shimmer effect is actually extremely difficult to make out in the original Doom. It's worth giving it a shot just so you can get a feel for the original.

While live motion helps to see them, as your moving they basically 'appear' to disappear. Try to pick out the two live ones and the other dead ones in this picture for example. It helps get a sense of how much stronger of an enemy they are in the original rather than the sourceports where they're downgraded to being pretty much exactly on par with pinkies.

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