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>> No.6367656 [View]
File: 15 KB, 256x128, eternal switchhunt.png [View same] [iqdb] [saucenao] [google] [report]
6367656

>>6367238
The progression and conveyance in Eternal Doom was not particularly stellar, no.

>> No.5782331 [View]
File: 15 KB, 256x128, 1466173761252.png [View same] [iqdb] [saucenao] [google] [report]
5782331

>>5782298
It's a pretty slow and dry .wad, and it has a certain reputation for a reason.
Worth noting is that it was originally a project by one team, and then the project was absorbed by TeamTNT, who did a lot of changes, the original map authors have also stated that the maps are intended to be played from pistol start, that progressive play ruins it.

Alexander S. 'Eternal' loves this .wad, to the point that his online handle is Eternal. He took a lot of inspiration from it when making Epic 2, emulating its style of progression, however he does a substantially better job at it, and he gives it far more fun combat. It's essentially Eternal Doom done the proper way, it looks beautiful, it's huge and atmospheric, it feels like a long journey, and it's full with great and intense combat. The progression is occasionally somewhat unclear, but not even close to the point of Eternal Doom.

>> No.4868781 [View]
File: 15 KB, 256x128, 1530007164184.png [View same] [iqdb] [saucenao] [google] [report]
4868781

>>4868771
I hate switch hunts so much I cannot stand it. I want switch hunt to be a demon so I can shoot it.

>> No.4863201 [View]
File: 15 KB, 256x128, BLBDETRN.png [View same] [iqdb] [saucenao] [google] [report]
4863201

>>4863187
32in24-15 is a treasure.

>> No.4833654 [View]
File: 15 KB, 256x128, BLBDETRN.png [View same] [iqdb] [saucenao] [google] [report]
4833654

DOOM THREAD / RETRO FPS THREAD - Last thread >>4829346

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K

>> No.4830993 [View]
File: 15 KB, 256x128, eternal switchhunt.png [View same] [iqdb] [saucenao] [google] [report]
4830993

>>4830804
Oh no, not switch hunting!

>> No.4756557 [View]
File: 15 KB, 256x128, eternal switchhunt.png [View same] [iqdb] [saucenao] [google] [report]
4756557

>>4756531
>I was losing interest in the middle, but the last few maps pulled me back in.
It's a pretty mixed bag, but it does some interesting thing.
Map 30 I think was exceptionally weak though, even by Map 30 standards.

>Is there a name for "What did that button do?" syndrome? That's the biggest problem this megawad had
I guess either Hexenitis, or pic related.
If this was a thing that bothered you, then I'd suggest not playing Eternal Doom, it's infamous for this.

>>4756462
That really sucks, man, I hope you make it through. Don't give up and lay down and die, you're better and stronger than her.

>> No.4686598 [View]
File: 15 KB, 256x128, eternal switchhunt.png [View same] [iqdb] [saucenao] [google] [report]
4686598

Y'know, even if the levels play like fucking ass, the music is tight as fuck.

>> No.4586889 [View]
File: 15 KB, 256x128, eternal switchhunt.png [View same] [iqdb] [saucenao] [google] [report]
4586889

>>4586884
See also

>> No.4538427 [View]
File: 15 KB, 256x128, eternal switchhunt.png [View same] [iqdb] [saucenao] [google] [report]
4538427

>>4538424
Most of Eternal Doom

>> No.4465725 [View]
File: 15 KB, 256x128, eternal switchhunt.png [View same] [iqdb] [saucenao] [google] [report]
4465725

>>4465715
I don't think Final Doomer can fix what's wrong with Eternal Doom.

>> No.4404980 [View]
File: 15 KB, 256x128, eternal switchhunt.png [View same] [iqdb] [saucenao] [google] [report]
4404980

>>4404965
Well that'd make the weapons much better, but you'd still have Eternal Doom style maps.

>> No.4149025 [View]
File: 15 KB, 256x128, eternal switchhunt.png [View same] [iqdb] [saucenao] [google] [report]
4149025

>> No.3297514 [View]
File: 15 KB, 256x128, BLBDETRN.png [View same] [iqdb] [saucenao] [google] [report]
3297514



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