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>> No.3370478 [View]
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3370478

>>3370449
I start with a theme/track, and go from there, thinking of strong incorporated elements ( ex. fire, iron, crushers - or perhaps water - marble - tyson ).
Encounter design is trickier. I tend to do all encounters at end, figuring structure first and then enemy-placement. Sometimes I start building areas with some specific combat-situation in mind.

Layouts happen how they happen. Sometimes I have sort of strong starting layout ( nazi castle on mountain, I made walls of castle before I made anything inside ), and sometimes I just made room-by-room.

I am just a beginner, though.

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