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/vr/ - Retro Games

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>> No.10958128 [View]
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10958128

>copper isn't explosive

>> No.10800879 [View]
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10800879

>>Some people (not me) have good eyes, so it'd probably be awesome for them.
>It wouldn't. Having good eyes won't change the AOV, holding it closer to their face will but they'll be forced to focus on an object less than 30cm compared to using a larger screen they can use at arms length.
>Needing to hold the device less than 30 centimetres means they are ergonomically locked into playing the dev with their hands held up to their face, their elbows bent and their shoulders likely spread.
>Unless they autism themselves a ghetto solution where the screen hangs in front of their face using a helmet with an arm or some kind of external tablet stand with a wired & / bluetooth device used for input, they're not having a more awesome experience.
>
>Good eyes just mean that something is in focus. Having bad eyes does not mean an item appears smaller. Eyes are not functioning in the same way as a magnifying glass, reading glasses or a lens would. You don't zoom your eyes. People with good eyes aren't cartoon characters.

>> No.10757281 [View]
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10757281

>i mean...

>> No.10522002 [View]
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10522002

>>10521508
A 5" 16:9 gives 4" of 4:3 space if that's what you're asking. If you literally mean what 16:9 screen size would give the same total 7.7" area as a 4" 4:3 screen, that would be a 4.25" 16:9 screen. Interesting how the former is essentially a Vita screen while the latter is essentially a PSP screen.

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