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>> No.5169989 [View]
File: 970 KB, 500x233, all in the reflexes.gif [View same] [iqdb] [saucenao] [google]
5169989

>>5155167
>Do you write down your passwords? If so, how do you write it down and where do you hide them?
The last time I wrote down a password the classic way, hiding it in a old book I always loved and deleting it from everywhere else, I ended up copying one of the randomly generated characters wrong. To this day I'm still locked out of that account. A lock without key: Garrett's got nothing on me, but neither do I. Then again, a modern version of someone like Garrett or a keeper would probably have some hacking skills. They'd accomplish the impossible somehow.

About the floor puzzle, it's all about perspective. You mentally rotate the solution proposed by the formation of hammers and skulls to find wich side of the square tells the truth. The fact that the very first hammer isn't aligned with the right panel to step on immediately tells the player that it's time to look at it from a different direction. But there's a catch: it's really easy to just die when stepping on the wrong tile. Killing intruders is what death traps are expected to do, but I think there should be a small chance, for the right man with the right reflexes, to avoid that fate and try again, just more carefully. Since it's not easy to immediately understand how to approach the trap, punishing every mistake with a game over just makes it frustrating instead of challenging and encourages a wild trial&error approach. At least that's how it ended for me, only to retry it more patiently when I played the mission again.


I like the idea of a tricky hint, a solution spelled out in a misleading way, but it's something that should be done with caution. The high lethality of a trap cheapens how interesting solving the puzzle could be, and the code riddle can end up being too cryptic, leaving the player without options. Again, giving the savvy thief a second chance could help: a second hint, maybe, well hidden, that tells something more about the logic behind the code.

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