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/vr/ - Retro Games

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>> No.8842037 [View]
File: 511 KB, 639x360, 1634520856689.png [View same] [iqdb] [saucenao] [google]
8842037

>>8840810
>>8840823
It's an amazing piece of ludonarrative. Snake is on a covert op in russia and must make use of everything in the enviroment and not be spotted no matter what, a nuclear war would be the result of a failed mission. So whenever Snake is close to the enemy to interrogate him the choice is tough, knock him out and let him wake up later and inform the guards? Or kill him and dump his body somewhere where no one will find it? It's a split second decision that could be influenced by any subtle movements the enemy makes. Perfectly communicated through that control scheme. It's really like pressing your knife against someone's neck.
Kojima is amazing at stuff like this, and I am saddened that you anons don't appreciate it.

>> No.7194765 [View]
File: 511 KB, 639x360, 1537204962296.png [View same] [iqdb] [saucenao] [google]
7194765

>>7194210

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