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>> No.7103118 [View]
File: 24 KB, 300x605, 2wreq3d.gif [View same] [iqdb] [saucenao] [google]
7103118

>>7103109
if going to hell means getting to fuck tawna i'd be honored

>> No.7099605 [DELETED]  [View]
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7099605

>>7099582
dumbass identity politics is what it is. it's really not hard to just jack off to anthro AND anime ladies, but no

back in the 90s literally nobody bothered with such arbitrary distinctions

>> No.6552346 [View]
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6552346

>>6551150
she broke mine

>> No.1937750 [View]
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1937750

>>1937579
Another must-read is the in-depth, multipart article on the development of Crash Bandicoot; it's a great read even if you don't like the series (lost of very interesting technical information, and some thoughts about the N64 in comparison to the PSX)

http://all-things-andy-gavin.com/2011/02/02/making-crash-bandicoot-part-1/

>> No.1172850 [View]
File: 24 KB, 300x605, Tawna2.gif [View same] [iqdb] [saucenao] [google]
1172850

>>1172842

That came from a blog hosted by the artist who designed Crash Bandicoot and others as well as Spyro.

Though this one is more refined.

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