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>> No.5887817 [View]
File: 289 KB, 1300x523, 2019-04-25 14_26_19-Eviternity.wad (MAP19_ dehydration) - GZDoom Builder (Bugfix) R3058.png [View same] [iqdb] [saucenao] [google]
5887817

>>5887739
Ive posted this before, but Eviternity really pissed me off with this. In this map, there's an area where they used a middle texture for a wall. They did this so the line could use 3 textures instead of just upper and lower or just middle. Looks real fancy and professional, huh? The issue is that middle textures do not block projectiles like a regular wall would. So I was trying to take cover behind this solid-looking wall and got fucking killed. That really epitomizes the kind of detailing circlejerk faggotry some mappers engage in.

>> No.5527605 [View]
File: 289 KB, 1300x523, 2019-04-25 14_26_19-Eviternity.wad (MAP19_ dehydration) - GZDoom Builder (Bugfix) R3058.png [View same] [iqdb] [saucenao] [google]
5527605

This wall in Eviternity map19 is a midtexture. Meaning it looks solid, but enemies can shoot through it. It was done this way so the line could use multiple textures (middle and upper). I just died because I assumed I could use what appears to be a solid wall as cover. That is the absolute epitome of visuals over gameplay. Fucking shameful.

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