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>> No.8828319 [View]
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8828319

>>8828292
I should have taken a look at this months prior to give a report on something regarding the mutators:
>when one enables the Axe-only start on the TestMap, the ax is too short-ranged to toggle it back on the main level-selection map once the mutator settings get preserved client-side, as not even restarting the game anew doesn't disable the mutators back to their default disabled states
How much of a PITA is this to let such an oversight slide-by for now?

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