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/vr/ - Retro Games

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>> No.3254616 [View]
File: 226 KB, 600x474, you heard me.jpg [View same] [iqdb] [saucenao] [google]
3254616

>>3247189
Only the first 30 seconds of that music are good

>> No.1768054 [View]
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1768054

>>1766796

tl;dr: A LOT of work for a small payoff.

Just think about the Archvile, it's the monster with the most sprites in the game and arguably the one that would get the most benefit from such project. 145 in total. ONE HUNDRED AND FORTY FIVE sprites. Some (if not all) spriters create a single, non-HD A1 frame, and they get ~*~too lazy~*~ to finish the rest of the set. Do you think anyone would even bother to create 144 more? And on top of that, in "HD"?

The ONLY source port that would allow the sprites in the game at a reasonable resolution is ZDoom (or probably the ONLY one who would support 'em), and we all know how some people are reluctant to play, or even mention it or any Z-based port; simply put, not everyone is going to play with it. If it ever gets done.

Now, the original sprites being on such size give the player the chance to think whatever the fuck they want about their skin, teeths, eyes, what have you. Some people have their theories about how they should look and what kind of skin they may have. You just can't go ahead and create hi-res sprites without pleasing anyone.

Here comes the fun part: Do we *NEED* HD sprites? The absence of such thing has stopped the community from creating/enjoying more custom material over the 20 years we've been going?

Would it be cool to have HD sprites? Sure, I'm not saying it wouldn't be, it's just that you should see this as something not as critical for the existence of our community as some people might like to think

(Case in point)
http://forum.zdoom.org/viewtopic.php?f=19&t=30879

I'm pretty sure there's more things that one should look forward to (Zandro 2.0, OpenAL for ZDoom, etc.) and would be beneficial for more people in the long run

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