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>> No.7801098 [View]
File: 1.65 MB, 1920x1080, vkquake0017.png [View same] [iqdb] [saucenao] [google]
7801098

>>7801094
Is indented slightly because you need to exaggerate detail in virtual worlds the same way animation is exaggerated to make it believable to the human eye. This tutorial (from 2001! Still relevant to this day) goes over what I mean in far better form than I can here.
http://archive.is/VP86K
Read this from start to finish, apply it to hallways just as you do your rooms. I believe in you anon. Try getting a map together before the Violent Rumble deadline.

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