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/vr/ - Retro Games

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>> No.7037264 [View]
File: 32 KB, 220x272, 1522363179664.jpg [View same] [iqdb] [saucenao] [google]
7037264

Why doesn't Exhumed/Powerslave get talked about more? It's probably the most high quality 2D FPS that I barely every seen discussed. What is the best way to play it nowadays?

>> No.6314815 [View]
File: 32 KB, 220x272, 220px-Power_Slave_cover_art.jpg [View same] [iqdb] [saucenao] [google]
6314815

Holy shit never in my life I've played an FPS with hit boxes fucked up so badly as in here
>inb4 git gud

>> No.5309305 [View]
File: 32 KB, 220x272, 220px-Power_Slave_cover_art.jpg [View same] [iqdb] [saucenao] [google]
5309305

What version of Powerslave gets played these days? From my very limited understanding, the PS1 version is much superior to the PC release.
Has there been any unofficial ports like with DOOM64 EX?

>> No.4676964 [View]
File: 31 KB, 220x272, PowerSlave.jpg [View same] [iqdb] [saucenao] [google]
4676964

I want to avoid semantic bullshit as much as possible regarding what these really are, but you know what I mean. Let's talk about games like Castlevania: Dracula X for SNES, Powerslave for DOS, and Valis IV for SNES. Games that use assets, setting, and gameplay for the most part from the original game, but are modified drastically as far as level design and other elements go. I find these fascinating and wonder why they ended up like this, and what other examples are out there.

Are any of them actually better for this? None of the above are.

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