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/vr/ - Retro Games

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>> No.4722643 [View]
File: 541 KB, 2048x768, quake2 opengl software.jpg [View same] [iqdb] [saucenao] [google]
4722643

>>4722263
Why the fuck would you use software rendering for it? Outside of perhaps less latency which some software renders do have. You'd miss out on colored lighting in the game and get no real benefit for it. If you want the squarish look for particles and pixellated textures you can do that.

>> No.2906541 [View]
File: 523 KB, 2048x768, 1406253736842.jpg [View same] [iqdb] [saucenao] [google]
2906541

>>2906528

>> No.1801718 [View]
File: 541 KB, 2048x768, quake2 opengl software.jpg [View same] [iqdb] [saucenao] [google]
1801718

>>1801710
Or how bout you shut the fuck up?
Software mode and OpenGL while having some differences, don't look largely different. Though OpenGL can use bilinear filtering and is the default setting.

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