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/vr/ - Retro Games

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>> No.10378580 [View]
File: 2.79 MB, 2560x1440, nyterure.png [View same] [iqdb] [saucenao] [google]
10378580

>>10378020
>>10378028
>>10378324
They were already working on different sets of textures for the Enforcers and a few of the other enemies. I really wish they'd go all the way with that giving more variety to the game even if just in textures. The light guards go all the way with different weaponry, but it didn't have to end there. I do think that Romero has a lot to give when it comes to level design. I have used the "circular map"-design in almost all my maps, as I value reuse and grounding the player in the map as if it was a permanent installation functioning independently of the player being present. "Outer Outer Base" is perhaps the furthest I took it. Some of the other maps are a little bit more abstract to be more engaging to jump aimlessly around in.

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