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>> No.9435897 [View]
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9435897

>>9433245
I would like it very much to visit this place and go inside all the houses and read all the signs and talk to all the people. This is very endearing, and it feels like it would've made a great memory.

>> No.9416279 [View]
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9416279

Nothing beats 35 but I'd say 60 is pretty good too.

>> No.9275780 [View]
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9275780

>>9270804
Quality reply. I mostly agree with everything you said. Thanks

>> No.9218556 [View]
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9218556

>>9196251
Aren't re3 implementations basically made up and just tested manually against the original game? From what I know, it's not really reverse engineering and open sourcing a 1:1 code replacement, it's mostly guesswork.

Am I right? I could be wrong.

>> No.9111337 [View]
File: 132 KB, 640x640, 1655387371896.jpg [View same] [iqdb] [saucenao] [google]
9111337

>>9110108
Some days I play like max 30 minutes of some games that I have on my list.
If I like something I will know it.
Then I usually play those games I like to completion.
If I really liked the game I may go to 100%.

For those games that don't have a real "ending" (like Sim City, for example) I start to play enough to get good. Then I look for some "challenges" or set up my own goals of what I want to do. After that I can consider I "beat" the game.

I any case, by the end of the month I force myself to change the game.
In order to avoid being stuck playing the same thing for a long time.
I noticed that I could fall on a routine loop and play the same game for months and not really be having fun anymore at the end (Halo, ugh).

>> No.9049883 [View]
File: 132 KB, 640x640, 1654675079749.jpg [View same] [iqdb] [saucenao] [google]
9049883

As someone who dedicated WAY too much time to Silent Hill lore back in the day, let me tell you all: this shit is from page 1 of the japanese developer manual. It's much like Dark Souls lore.

1. Japanese developer puts ambiguous, mysterious references and lore hints all over the fucking place. The reason: It Sounds Cool. Nothing beyond that.
2. Western alt-weebs go fucking nuts over it, because autism demands completeness, doing all sorts of overanalyzing, mental gymnastics, and 2-hour YouTube essays over mundane shit the original devs didn't even think about twice.
3. Japanese developer does an interview and confirms that they didn't think it through, just put it there because it sounded cool, "it's up to the player's imagination" AKA "it doesn't mean shit", or all of those.
4. Western alt-weebs find more reasons to continue on their autism-driven quest.

Seriously, don't waste your time. I'll admit that games like SH2 have much more symbolism and meaning than most other videogames, but there really isn't THAT much to it and most of it doesn't have a level of depth or lore complexity beyond what most japanese light novels have to offer, and they're called light novels for reason.

>> No.9014380 [View]
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9014380

>>9014325
>agile and scrum are good tools to organize a team of developers and have a clear plan forward
This implies that executing Agile and Scrum is often done correctly, which is not the case at all. The vast majority of organizations that implement it do so because "it's the thing to do" without any concern about providing the context to make it work right, how it fits within the organization or even the reason for it having been invented in the first place. Saying "this tool solves all your problems if you implement it right" and then finding out that somehow, for whatever reason, almost no one manages to implement it right is not a problem with the people, it's a problem with the tool.

>durr but if only the people were smart, if only we lived in a different world where people did things correctly
It's like saying "if only people had healthy lifestyles we wouldn't have to spend so much money on healthcare". It's an empty statement. The world doesn't work that way and there doesn't seem to be a way to make it work that way; an engineer solves existing problems, instead of crying and engaging in mental jerkoff sessions about a world in which the problems he or she is trying to solve magically wouldn't exist in the first place, like a child would do.

>the previous post is also retarded, assuming "complex" and "complicated" are synonyms
complex - /ˈkɒmplɛks/ (adjective)
1. consisting of many different and connected parts.

complicated - /ˈkɒmplJkeJtJd/ (adjective)
1. consisting of many interconnecting parts or elements; intricate.

Good job there.

>codemonkey
>actually implementing stuff is unworthy of the size of my huge brain
lol

t. an actual engineer

>> No.9014376 [DELETED]  [View]
File: 132 KB, 640x640, 1654675079749.jpg [View same] [iqdb] [saucenao] [google]
9014376

>>9014325
>agile and scrum are good tools to organize a team of developers and have a clear plan forward
This implies that executing Agile and Scrum is often done correctly, which is not the case at all. The vast majority of organizations that implement it do so because "it's the thing to do" without any concern about providing the context to make it work right, how it fits within the organization or even the reason for it having been invented in the first place. Saying "this tool solves all your problems if you implement it right" and then finding out that somehow, for whatever reason, almost no one manages to implement it right is not a problem with the people, it's a problem with the tool.

>durr but if only the people were smart, if only we lived in a different world where people did things correctly
It's like saying "if only people had healthy lifestyles we wouldn't have to spend so much money on healthcare". It's an empty statement. The world doesn't work that way and there doesn't seem to be a way to make it work that way; an engineer solves existing problems, instead of crying and engaging in mental jerkoff sessions about a world in which the problems he or she is trying to solve magically wouldn't exist in the first place, like a child would do.

>the previous post is also retarded, assuming "complex" and "complicated" are synonyms
complex - /ˈkɒmplɛks/ (adjective)
1. consisting of many different and connected parts.

-

complicated - /ˈkɒmplJkeJtJd/ (adjective)
1. consisting of many interconnecting parts or elements; intricate.

Good job there. Go ahead and reply "reddit women faggot roastie nigger".

>codemonkey
>actually implementing stuff is unworthy of the size of my huge brain
lol

t. an actual engineer

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