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/vr/ - Retro Games

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>> No.8820392 [View]
File: 2.93 MB, 1280x720, 1265.webm [View same] [iqdb] [saucenao] [google]
8820392

>>8820367
Even if I can adapt to knocking their shield out with a different weapon, it used to be so nice and simple.

>> No.6163041 [View]
File: 2.93 MB, 1280x720, initialhook.webm [View same] [iqdb] [saucenao] [google]
6163041

>>6162470
Running into that the first time was what turned me off from it way too long ago, but being able to do that shit right back to them is what got me into it. It was this old 2018 clip that did it.
Eventually I came to terms with the fact that if I can see and shoot them, they can do the same. I think that's generally why I'm okay with most hitscanners in general, I do the same shit all the time to them so it's only fair.

>> No.4923947 [View]
File: 2.93 MB, 1280x720, 1531631380190.webm [View same] [iqdb] [saucenao] [google]
4923947

>>4923915
hideous destructor, even after it got nerfed into the ground
it's still too satisfying to blast motherfuckers from across the map with it

>> No.4905674 [View]
File: 2.93 MB, 1280x720, and these are the close-range guns.webm [View same] [iqdb] [saucenao] [google]
4905674

>>4905581
literally me
>play some other mod
>can't snipe motherfuckers from across the map with the shotguns
>ammo pool reloading like it's the stone age, chamber isn't even accounted for
>author's idea of a threatening enemy is inflated health and damage
trashcan.gif

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