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>> No.5653550 [View]
File: 29 KB, 450x300, picard1.jpg [View same] [iqdb] [saucenao] [google]
5653550

>>5644554
This is the exact same thread link that's used as a "source" in all these arguments. It's complete bullshit.

A CRT displays something on the screen the nanosecond/picosecond it's received PERIOD. If the console changes something mid-beam it will be displayed immediately.

What they are talking about is refresh rate, that is NOT input lag and has never been considered as input lag.

>> No.5493985 [View]
File: 29 KB, 450x300, captainkirk.jpg [View same] [iqdb] [saucenao] [google]
5493985

>>5492426
>Now that I can buy any game I want and play as much as I want, it lost its appeal. When I literally stole my copy of Mario Kart for SNES I cheerished that game like it was my own soul.
No it doesn't work like that. Not in the slightest. If you don't like playing games then quit them. Also kill yourself.

>> No.4616208 [View]
File: 29 KB, 450x300, 0e64e8e3d38debbb4bec042a936684da3c34b51de37929291b4290b38395bd6b.jpg [View same] [iqdb] [saucenao] [google]
4616208

>>4616134
>Also, I suggest using the following control scheme: d-pad to move, analog to look, A to jump, B to switch weapons backward, L to switch weapons forward. Might be a bit weird at first if you don't usually play N64 shooters with this setup but it's the closest thing to dual analog.

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