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/vr/ - Retro Games

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>> No.5972976 [View]
File: 54 KB, 480x360, turtle.jpg [View same] [iqdb] [saucenao] [google]
5972976

>>5972956
Yeah, Contra 3 was a nice game all around.

>> No.5281740 [View]
File: 54 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
5281740

>>5281287
>why is it in every goddamn genesis game?

Do you mean, "why was it used in every 16bit game?".

It was more than just a Genesis thing.

>>5281331
>>>5281319
>"Blast processing" is the marketing term used to convey how the system can move all that crap at once without slowing down to a crawl thanks to the fast and able CPU inside the Genesis.

no, Blast Processing was a real thing. Sega's marketing team pulled it out of a technical manual for programmers. Blast Processing refers to the systems hardware Direct Memory Access (DMA) channel which is built into the video display processor. which could "blast" data at higher speeds from memory to the video display processor.

The marketing team just liked the word "Blast Processing" from Sega's own internal manuals and ran with.

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