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>> No.10737079 [View]
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10737079

>>10736965
- integer scaling that will use as much screen real estate as possible on both gb/gbc and gba (there's some letterboxing on gba, but that's just on account of the different aspect ratio)
- shaders

ngl it is very much primarily a gb/gbc/gba machine (even sgb doesn't scale as nicely, maybe if someone comes up with a core that lets you toggle the border off), but it does those extremely well

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