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>> No.5390381 [View]
File: 236 KB, 578x524, 1543695841443.png [View same] [iqdb] [saucenao] [google]
5390381

>>5390356
Well you say picky, do you have some alternatives in mind if you had the sprites?
For standard melee I was thinking of a knife of some kind, for chainsaw I wasn't entirely sure. It would have to be functionally equivalent to the chainsaw, so maybe some kind of drilling weapon? Really it's more of an issue of artstyle matches than anything else. There are a lot of somewhat decent sprites for melee weapons, and also a lot of good ones, but they rarely match the art style of Doom properly. It's funny because even years ago with FKER, my concern was more "Does this look good" than "Does this play well" because I knew I could fix the second one if I tried hard enough.
>two variants of each starting class with a different backup weapon and a different starting weapon
Absolutely pic related. If anything I'd make one unique weapon per loadout slot and pair them up for the best balance. Like
>SMG + Fist + Chainsaw
>PSMG + Scifi Knife + Laser Drill thing
>HP + Blunt bashing thingy + Circular saw
or something. That's fi I even did it. I'm really more concerned with polishing the shit out of what's there first.

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