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/vr/ - Retro Games

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>> No.7452510 [View]
File: 68 KB, 778x799, NESblast_21_1_30.png [View same] [iqdb] [saucenao] [google]
7452510

>>7452257
> drawing apps on the NES itself
While you can actually use the SNES mouse with a converter, there wouldn't be enough horsepower to do that anyway without like a "raspberry pi hijack the PPU graphics solution".
What you can do is use Lua scripts in Mesen to change ROM / VRAM values in real time and save / regenerate ASM source files directly. This is what i am doing =)
Anyway, using Mesen to design games, while live code is running mind you, is a very pleasant experience so far. i'm pretty excited with how this project is going!

>> No.7359791 [View]
File: 68 KB, 778x799, NESblast_21_1_30.png [View same] [iqdb] [saucenao] [google]
7359791

>>7358725
For me? It's authenticity.
It's also possible for a small team or a single person to tackle. 6th gen and on would take a small army to make something decent.

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