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/vr/ - Retro Games

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>> No.4233508 [View]
File: 358 KB, 985x454, 1503437541488.png [View same] [iqdb] [saucenao] [google]
4233508

>>4232942
>>4233427
You know, I get a feeling that starting with Doom, they kept trying to find this sweet spot for full auto projectile weapons.

Quake
>let's improve the Doom plasma rifle by removing the cooldown time and improving projectile speed, but shit maybe that would make it too powerful so let's better nerf the fire rate and increase ammo consumption
Quake 2
>okay, perhaps we should make it a bit more powerful and decrease ammo consumption, but shit we don't want the weapon to be too OP so let's give it a crazy spindown time!

It wasn't until Quake 3 when they realized that automatic projectile weapons were hard enough to use already, and needed just buffs with no weird nerfs to go with them.

>> No.4208232 [View]
File: 358 KB, 985x454, 1503437541488.png [View same] [iqdb] [saucenao] [google]
4208232

Now that's more like it!

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