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/vr/ - Retro Games

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>> No.467942 [View]
File: 210 KB, 800x600, ctresized.png [View same] [iqdb] [saucenao] [google]
467942

>>465919
convert ct.png -sample 1600x1200\! -colorspace RGB -gaussian-blur 3x0.8 -resize 800x600 -colorspace sRGB ctresized.png

Beautiful. Correct aspect ratio, no ugly scanlines, just enough blur to hide the non-integer scaling artifacts (which are very minor anyway because of the integer ratio nearest neighbor prescaling), color correct final scaling.

But it doesn't run in real time, so in actual play I use bilinear for the final step with no additional blur, which looks very similar other than incorrect colors in some places.

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