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>> No.4419541 [View]
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4419541

>>4419524
didnt see anyone make hl2 texture pack so I decided to make one myself, and while doing that I understood why noone wanted to do that, I have made some texture tests so far to get a workflow going and had to do a lot of bargaining
since most textures in half life 2 are 512x512, scaling them down and indexing them at 128x128 will be terrible for quality, so I came up with solution of cutting up a texture into 4, stitching it side by side so its 256x1024, then doing any corrections and light work I need, indexing right after, scaling down to 128x512, doing any touchups needed, and its good to go into slade and then to be tested in a map.
might complete this within 6 months considering pace things are going because life is kicking my ass quite a bit right now, but other than textures I was going to add graffiti you see in game, and to make certain big models like overturned trucks or combine barricades into textures as well, while for some smaller things I might just do DECORATE stuff.
this brings me to another point however, do I keep it BooM compatible or ZDooM compatible?
ZDooM lets me have bigger flats and DECORATE, while BooM might be more popular with mappers who aim for their maps to be recorded.

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