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>> No.9992360 [View]
File: 1.98 MB, 3000x2133, AK-15 et al.png [View same] [iqdb] [saucenao] [google]
9992360

>>9988509
>>9986257
I finally added the light fixtures and concrete accents to my map after all the gameplay relevant geometry so it's pretty much done

https://files.catbox.moe/db90z0.wad
Map Name: Panacea
Waifu: AK-15 (the big one)
Author: Wumbologist's second linear undertextured Boom tech demo
MIDI: track 5 of .MID the Way Id Did by Lippeth
There is only one custom texture, official art by DYJ It might be a little loud
Tested in Eternity Engine, conveyer loop doesn't break in GZDoom physics

HMP makes the bigroom more blind friendly, easy removes all bosses
Ammo is scattered but it should be possible to clear the ground floor without chainsaw or fists
There are no black voids in the node builder so any slime trails in the sector art are DOOM's fault
works when dragged and dropped as a pwad but texture patch is fucked in ZDL specifically for reasons unknown
I teleport a backpack at the end as a hint, if the Paradeus deathsquad is too hard it could be swapped with a blue armour

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