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/vr/ - Retro Games


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>> No.4096679 [View]
File: 146 KB, 500x438, spaceinvaders.png [View same] [iqdb] [saucenao] [google] [report]

>It pushes the cartridge hardware at its limits.
i should add: this is complete bullshit. even if kanto took up a lot of space (which it didn't) all they would have had to do was put a bigger rom on the cart. in fact they actually did that with the english releases (since english text takes up more space). so yeah

i'm having a hard time coming up with a game that actually pushed gameboy cartridge hardware to its limits, mainly because there really weren't any limits, and p much everything interesting was done with special hardware (like tilt n tumble for instance)

maybe space invaders for actually doing something interesting with the sgb hardware when everything else just did colors and borders

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