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>> No.2331865 [View]
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2331865

>>2331850
It's plenty easier to sprite than it is to model. Especially high-quality models with high quality animations. That's a whole different area of specialization than making maps, writing code or drawing spritework.

Plus, almost everyone asked thinks models, no matter how fancily crafted (mind we're limited to Quake 2 and Quake 3 formats), look out of place in PC Doom.

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