[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/vr/ - Retro Games

Search:


View post   

>> No.4082457 [View]
File: 73 KB, 600x425, 4260391-lawgiverprint.jpg [View same] [iqdb] [saucenao] [google]
4082457

Hello my dudes,

Lawgiver anon here. The fact that the old model I use only had five mode indicators and no lens at all really bothered me. Since I tried making the Lawgiver Mk II, that was unacceptable. So I got my hands on a more life-ilke (i.e. as actually shown in the comics) model and sprited that. I am still not very good at spriting, but I find it looks better than the old one. The old one was pudgy and fat. And I know that the palette sucks, but I just can't wrap my head around doing palettes in GIMP.
So, what have I done?
- I completely swapped gun sprites from the old model to the new one.
- I added smoke columns to hi-ex and incendiary
- on that note, hi-ex is a lot more powerful now
- I added armor piercing bullets. Their main feature is that they are rippers and go through several enemies. I know, rippers are not ideal, but I rationalize it by "the longer a projectile goes through an enemy, the more damage it can do". Also, this is a scifi-gun, so shuddup, by grudd!

webm in the link shows the features and also the alt-fire function "Judge shout".
>>>/wsg/1498495773226


https://www.dropbox.com/s/f0mph24m8vglyu8/lawgiver.pk3?dl=0

>> No.4066778 [View]
File: 73 KB, 600x425, 4260391-lawgiverprint[1].jpg [View same] [iqdb] [saucenao] [google]
4066778

>>4066765
I'm pretty sure the MkIIs still have a little sight on the back for the 'through-barrel' aiming system the Lawgivers are known for, even if it tends to vary a bit by artist (like how the great Ezquerra tends to still draw 'em closer to Mk1s). The Mk2 in the Dredd vs Death game has it as well.

Navigation
View posts[+24][+48][+96]