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>> No.4082457 [View]
File: 73 KB, 600x425, 4260391-lawgiverprint.jpg [View same] [iqdb] [saucenao] [google]
4082457

Hello my dudes,

Lawgiver anon here. The fact that the old model I use only had five mode indicators and no lens at all really bothered me. Since I tried making the Lawgiver Mk II, that was unacceptable. So I got my hands on a more life-ilke (i.e. as actually shown in the comics) model and sprited that. I am still not very good at spriting, but I find it looks better than the old one. The old one was pudgy and fat. And I know that the palette sucks, but I just can't wrap my head around doing palettes in GIMP.
So, what have I done?
- I completely swapped gun sprites from the old model to the new one.
- I added smoke columns to hi-ex and incendiary
- on that note, hi-ex is a lot more powerful now
- I added armor piercing bullets. Their main feature is that they are rippers and go through several enemies. I know, rippers are not ideal, but I rationalize it by "the longer a projectile goes through an enemy, the more damage it can do". Also, this is a scifi-gun, so shuddup, by grudd!

webm in the link shows the features and also the alt-fire function "Judge shout".
>>>/wsg/1498495773226


https://www.dropbox.com/s/f0mph24m8vglyu8/lawgiver.pk3?dl=0

>> No.4066778 [View]
File: 73 KB, 600x425, 4260391-lawgiverprint[1].jpg [View same] [iqdb] [saucenao] [google]
4066778

>>4066765
I'm pretty sure the MkIIs still have a little sight on the back for the 'through-barrel' aiming system the Lawgivers are known for, even if it tends to vary a bit by artist (like how the great Ezquerra tends to still draw 'em closer to Mk1s). The Mk2 in the Dredd vs Death game has it as well.

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