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/vr/ - Retro Games

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>> No.453561 [View]
File: 157 KB, 1280x800, Glide64_Perfect_Dark_27.png [View same] [iqdb] [saucenao] [google]
453561

>>453529
Let we forget, the Goldeneye Engine could do much larger maps than the Quake 2 engine. So none of those nasty load breaks in our glorious N64 port. Assuming it didn't use the fucking Quake engine.

Notice that the shittiest N64 FPS games were usually Doom\Quake ports? Daikatana, for example?

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