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>> No.3639805 [View]
File: 557 KB, 1920x1080, gzdoom 2016-10-26 00-05-31-90.png [View same] [iqdb] [saucenao] [google]
3639805

>>3639795
The master assembly version is fucking fun to play with

>> No.3630856 [View]
File: 557 KB, 1920x1080, gzdoom 2016-10-26 00-05-31-90.png [View same] [iqdb] [saucenao] [google]
3630856

>>3630828
I'd say it's all completely dependent on the map set and what you find. The classes are more like Killing Floor perks if anything and you'll probably find some monster variant that fucks you over completely regardless down the line.

Marine gets no actual damage bonuses, but has loads more sustainability and thus less time spent reloading. It's just like your Croatian vidya.

Scout can do some pretty great damage on a per-bullet basis with any pistol. Depending on what you use it's both very sustainable and damaging, but it's exclusively pistols and Uzis.

If you know how the assembly system works, Technician is very flexible and does more damage the more complex the assembly is (10/25/50% respectively). You are more working with what you have than using dedicated weapon types, and can also even startscum if you want. Like fuck, starting with a Sniper Rifle gives you a weapon that one-shots Revenants.

Renegade is simply a shotgun class with better armor, but he can also swap between weapons instantly. This is great because some weapons do take a while to put away or ready otherwise.

Demolition can abuse the splash damage immunity and ammo efficiency of later weapons (BFG, Tristar Blaster, etc) and assemblies very well, but of course that stuff can be a good while off.

Commando when

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