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/vr/ - Retro Games

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>> No.3286116 [View]
File: 679 KB, 2560x1440, tmp_4339-Screenshot_2016-06-11-17-24-442019344466.png [View same] [iqdb] [saucenao] [google]
3286116

>>3285895
Oh also due to a bug in the ansroid X11 server I used I had to process that pic with a 16 bit color video mode and pray it looked okay in 24-bit (it does, thankfully).

>>3286091
Arcade monitors are usually rotated TV tubes with custom controlling circuitry. As a result they are lower resolution than the PVMs and such and have much fatter scan lines (note that when people refer to the black space between scan lines as the 'scan lines' they are wrong. Lower TVL CRTs have narrower black areas and fatter scan lines).

That doesn't mean they aren't any good though; I love playing on arcade machines.

If you can find away to get them to respond to you (no response to email, gonna try phone next), Conrac still makes a 14 inch multiscan monitor in the style of an arcade monitor (but with a smaller tube).

If you only plan to use RGB signals it's pretty simple to figure out how to connect video to a typical arcade monitor. You might have to split csync on them, though. An LM1881 can do this.

Tney look great, but in a different way from PVMs and BVMs and all the Ikegami/Asaca-Shibasoku/JVC/Panasonic broadcast/pro monitors. They're more like consumer sets if consumer sets had decent HV regulation (low bloom) and RGB inputs.

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