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/vr/ - Retro Games

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>> No.9960598 [View]
File: 1.00 MB, 736x1094, 1581006090254.png [View same] [iqdb] [saucenao] [google]
9960598

>>9960572
Partially agreed, though in this case the best language to learn alongside ZScript would be C#. Nothing else comes close (I repress the memory that Java exists). It might be helpful for anon to cross-reference features like "ah so X in ZScript works like Y in C#, neat" and vice versa, but that could be just me. That most definitely helped me, but by the time I began learning C# I already had some ZScript experience. Not much, but some. Could still work though. It's a genuinely helpful strategy to have a base for comparison.

>>9960575
It's been years since I started. Haven't forgotten the struggles at all, but the language I use is now warped, as the pedantic motherfucker in me insists on using the correct terminology because I know first hand that once you get better you inevitably realize that what you've been taught is incorrect for the sake of easier understanding, so you have to start over anyway and re-learn the correct terminology, which is even more difficult because first you need to unlearn all the bullshit. And without knowing said terminology, you can't really get decent help from the pros either because most reply with "...come again, nigga?" Programming is an exact language, so if you give the wrong request, you receive the wrong answer. At least most of the time.

>> No.6386257 [View]
File: 1.00 MB, 736x1094, 1581006090254.png [View same] [iqdb] [saucenao] [google]
6386257

>>6386162
lol close but no cigar mate.

>>6386160
I'd argue that it "looks better" considering 90 or so percent of the default gibs are from the new Nashgore (permission was asked for and given). You're probably right about the customizability. Most of whatever addons I make tend to have an assload of options (because someone will inevitably ask for those anyway), which isn't always a good thing, as you can end up spending more time in the menu than actually playing. It's a double-edged sword. As for modularity, not sure how Nashgore fares in that department. Can't comment on that. UG is certainly more interfaceable, as the the gib spawning function has recently been exposed as a virtual function that can be overridden in a separate addon file using a handler inheriting from the main one. That's about all of it, though. It all boils down to personal taste. If you like Blood 2 or Shogo's gib physics, UG is probably what I'd recommend. If you want vanilla-styled gibbing, Nashgore is what you want. The two are hardly comparable. Plus, UG (unintentionally) works with other gib mods if you're using the right settings, meaning you can load both if you're bonkers and desire mega overkill. Whatever floats your boat.

>>6386163
So is Nashgore, although it might require some compat patches for some mods.

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