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>> No.3405947 [View]
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3405947

I can take a break from classic doom. is it time for constructive Doom 4 rants?

The one thing I can openly state as utter shit regarding doom 4's balance is some of the monsters themselves. they're fun as fuck to kill mind you, and standing out in the open CAN get you killed, but that's only when facing a certain number of them and because of their mobility mainly.

some (most) of their stagger/pain states take WAY too fucking long, it's not even funny. I swear I'm not making this shit up: take a fucking revenant for example, one of the most remarkably hard hitting monsters in classic Doom, and, jesus shit, if their damage output and reaction times weren't already poor as FUCK, if the faggot ever starts to so much as shake or falters, you can bet that pelting him with whatever you have out at the time will keep him neutered there where stands and eventually put him out of his misery with pretty much no drawbacks at any point.

This was especially disappointing to see after the whole 'HOLY SHIT SKELETON JETPACK' hype and all the child posting he had for the game since the design for it looks killer. It's a shame because it has all that is needed to make an interesting enemy encounter in a specific situation, but for some reason console faggots can't speed in an FPS they didn't go through with it.

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