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/vr/ - Retro Games

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>> No.3452273 [View]
File: 2.81 MB, 320x240, map12.webm [View same] [iqdb] [saucenao] [google]
3452273

>>3452165
i just went through it again

start outside: would be fun to run around and fight with spiders at ranges, but you only have a shotgun. crowd of imps is entertaining though.

small south building with chaingun: traps you in cramped conditions, you are likely to take damage without better weapons. way out is awkward, easy to fall off crates, can get frustrating. teleporting likely suicidal unless you have already been inside and raised the imps.

main building: stuffed with mancubuses, not much fun to fight with low-powered weapons. BFG in a secret but hardly any ammo for it. have to know route to avoid waking up monsters before you have ammo for them.

final room: dodging caco fire is fun but waiting for the lifts is annoying. and why is there no red key!? not tested properly.

in summary i think it would be improved with access to better resources (rockets, plasma) not having to grind past crowds of durables with low power / slow firing weapons. also make some tweaks so optimal route is more intuitive.

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